Everything
we accomplish in life takes some form of motivation
to do. Whether the motivation is external or internal does not make a huge
difference, it just has to be present.
One of the largest challenges in education as a teacher is to find a way
to help students develop intrinsic motivation through the use of external
factors, such as rewards, grades, and praise.
The Self-Determination Theory (SDT) examines the roles these concepts
play, through focusing on “the interplay between the extrinsic forces acting on
persons and the intrinsic motives and needs inherent in human nature”
(Deci).
This
theory explores human motivation and personality in cognitive and social
development (Deci). Self-Determination
Theory seeks to examine how social factors foster or prohibit intrinsic
motivation and therefore affect quality of performance. The main factors taken into account for this
theory are a person’s feelings of autonomy, competence, and relatedness; it is
hypothesized that when a person experiences a high level of these three factors
their motivation is high and thus so is the quality of their work. The opposite also applies- if a person feels
that these three abilities are unsupported in a social setting, their intrinsic
motivation will be low in that setting.
The
main assumption of SDT is that “people are active organisms, with evolved
tendencies toward growing, mastering ambient challenges, and integrating new
experiences into a coherent sense of self” that require “ongoing social
nutrients and support” (Deci). This
theory is made up of five mini-theories: Cognitive Evaluation Theory (CET), Organismic
Integration Theory (OIT), Causality Orientations Theory (COT), Basic Psychological
Needs Theory (BPNT), and Goal Contents Theory (GCT). Each of these mini-theories explains a
different aspect of how motivation plays an important role in social and
psychological contexts (Deci).
The
Self-Determination Theory plays a large role in present day education which is
demonstrated in the current widely adopted grading and evaluation systems used
in virtually every school district. In a
social context, being the child with a failing grade can affect a child’s
feeling of autonomy, competence, and relatedness, which can according to this
theory affect the child’s motivation. There
are several ways an internet-based application can be incorporated in the
classroom to help student’s motivation by the concepts highlighted in the STD. The concept of an online badge system is one
perfect example of how to utilize an online system to enhance intrinsic
motivation and the student’s feeling of achievement.
In
an online badge system, a student gets a “piece” of the badge for each specific
activity they complete, and because the activities can be adjusted based on
skill level, an educator is able to level the playing field for students
through customization features. This
provides motivation to complete learning activities for an external reward (a
piece of the badge), and builds feelings of autonomy, competency, and
relatedness in students. As children are able to on their own complete
activities, they are able to feel that they have the skills to complete other
activities. The badge system is set up
based on student profiles, so no other student knows how his or her classmates
are doing unless he or she shares with them.
This
platform ties nicely into developing concepts that are key in SDT. The online badge system presents new
challenges to students after they have mastered previous ones and always
presents an external reward. The
personal drive to achieve completion of tasks in order to obtain more badges
will grow as the student begins to feel more autonomous and capable of doing
so, and the environment allows for educator support and minimal social confrontation
or discomfort with peers as it moves away from a traditional grading scale.
References:
Deci, E. (n.d.). Retrieved from
http://www.selfdeterminationtheory.org/theory
This was a theory with which I was largely unfamiliar. I like the badge system quite a bit. It sounds very motivating. It reminds me of achievements in games. You aren't done with the game, but you are able to unlock an achievement because you succeeded at some part of it. I image this would probably have somewhat of the same impact on the student as it does on someone playing a game - a motivation to collect them all and to compete amongst friends (if they choose to share, I see that it is a student's choice). Interesting theory!
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